AoeStats
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Black Forest

503129868Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 61m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
868
+15
🇭🇰 Franks · Hong Kong SAR China
852
+15
🇹🇼 Franks · Taiwan
846
-15
🇺🇸 Bohemians · United States
829
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,878 12:20 16:53 32:58 ⛏ Fast Castle
38 2,368 11:53 16:05 35:26 ⛏ Fast Castle
28 1,707 13:49 19:26 27:55 ⛏ Fast Castle
15 906 15:29 25:43 36:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,715 17,510 25,930 5,000 87,155 88,987
32,310 22,257 14,965 3,180 72,712 85,480
17,310 20,691 15,580 3,435 57,016 57,551
20,200 19,222 6,685 2,435 48,542 51,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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