AoeStats
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Yucatan

503123130Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 50m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
819
+15
🇺🇸 Bohemians · United States
814
+15
835
-17
🇺🇸 Japanese · United States
760
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 941 11:02 21:50 31:24 ⛏ Fast Castle
17 860 13:53 22:21 40:02 ⛏ Fast Castle
16 824 11:55 20:06 41:22 ⛏ Fast Castle
13 673 10:47 17:25 35:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,240 18,200 14,425 4,300 57,165 58,743
15,215 16,845 13,955 3,850 49,865 53,710
18,800 15,335 10,300 4,590 49,025 61,724
15,375 11,972 7,920 3,390 38,657 43,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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