AoeStats
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Black Forest

505274707Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 60m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1085
+16
🇸🇪 Koreans · Sweden
1064
+16
🇩🇪 Persians · Germany
1076
-16
🇩🇪 Vietnamese · Germany
1075
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,646 10:37 17:10 33:08 ⛏ Fast Castle
36 2,183 11:43 16:28 28:43 ⛏ Fast Castle
29 1,722 12:08 20:58 36:36 ⚔ Archers FC
19 1,172 12:03 17:36 35:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
59,695 24,623 20,895 1,895 107,108 116,427
35,880 37,939 21,640 4,445 99,904 114,453
22,495 33,340 12,145 2,150 70,130 71,494
12,525 23,935 9,585 4,300 50,345 82,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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