AoeStats
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Arena

507959639Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 55m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
966
+14
🇨🇭 Chinese · Switzerland
954
+15
🇺🇸 Vietnamese · United States
951
+15
🇹🇷 Turks · Türkiye
945
+15
🇭🇰 Bulgarians · Hong Kong SAR China
971
-17
🇦🇺 Britons · Australia
927
-15
🇨🇳 Magyars · China
921
-14
🇹🇼 Italians · Taiwan
880
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,906 11:32 15:52 32:08 ⛏ Fast Castle
33 1,842 11:31 17:45 32:32 ⛏ Fast Castle
30 1,698 10:53 17:38 26:40 ⛏ Fast Castle
27 1,495 10:35 16:57 32:07 ⛏ Fast Castle
27 1,503 10:58 14:31 30:01 ⛏ Fast Castle
27 1,497 10:53 15:35 32:06 ⛏ Fast Castle
26 1,463 11:29 20:19 34:33 ⛏ Fast Castle
12 685 11:24 17:46 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,595 30,540 17,425 4,900 91,460 98,447
26,225 20,960 15,925 4,285 67,395 76,729
18,230 28,170 18,600 1,700 66,700 82,296
22,280 28,210 10,835 2,085 63,410 88,287
25,460 17,355 12,220 3,450 58,485 65,959
21,280 23,540 9,285 4,250 58,355 70,506
24,015 12,130 14,535 2,150 52,830 64,264
19,015 14,110 16,590 1,525 51,240 57,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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