AoeStats
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Pilgrims

507901758Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 41m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1003
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988
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951
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935
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1015
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889
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,452 13:42 21:55 — ⚔ Fish Boom into Champis
21 893 13:00 17:36 34:27 ⛏ Fast Castle
21 891 13:07 20:24 40:44 ⛏ Fish Boom
18 757 16:00 22:15 — ⚔ Fish Boom into Towers FC
15 624 13:10 24:37 41:09 ⚔ Scout Rush
12 517 9:34 15:34 32:50 ⛏ Fish Boom FC
12 517 17:32 22:22 — ⛏ Fast Castle
2 93 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,015 14,391 6,290 2,555 40,251 43,298
18,905 11,666 8,325 1,150 40,046 42,039
9,610 8,315 7,455 860 26,240 31,577
12,035 7,615 2,195 3,050 24,895 29,603
7,500 6,565 1,085 2,220 17,370 18,275
6,890 5,264 2,500 230 14,884 15,998
7,305 5,620 860 950 14,735 18,569
500 325 50 100 975 1,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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