AoeStats
← King_Llanes CT

Black Forest

509184460Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 23m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Slavs · Bulgaria
1802
+10
🇮🇳 Romans · India
1768
+11
🇮🇹 Magyars · Italy
1578
+19
🇮🇹 Britons · Italy
1540
+21
🇮🇹 Muisca · Italy
1706
-17
🇪🇸 Aztecs · Spain
1677
-16
🇪🇸 Bohemians · Spain
1641
-15
🇮🇹 Gurjaras · Italy
1594
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 1,484 8:58 19:32 — ⚔ Scout Rush
51 1,224 12:15 16:22 — ⛏ Fast Castle
38 902 11:13 — — ⚔ M@A into Archers into Skirms
37 886 11:24 19:07 — ⚔ Archer Rush
37 889 10:00 — — ⚔ M@A into Skirms into Archers
33 785 11:22 16:59 — ⛏ Fast Castle
32 767 12:11 15:46 — ⛏ Fast Castle
28 666 11:13 14:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,375 5,865 350 300 12,890 13,801
7,700 4,520 350 275 12,845 13,470
6,225 4,677 250 425 11,577 12,569
5,775 4,743 250 400 11,168 12,868
5,270 3,845 1,325 200 10,640 11,112
4,470 3,271 1,215 160 9,116 10,772
4,375 3,005 710 880 8,970 9,334
3,775 3,273 1,055 125 8,228 9,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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