AoeStats
← King_Llanes CT

African Clearing

506725149Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 19m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Tupi · Spain
1710
+17
🇪🇸 Shu · Spain
1661
+19
🇪🇸 Koreans · Spain
1608
+20
🇫🇷 Vietnamese · France
1744
-20
🇫🇷 Goths · France
1725
-19
🇩🇪 Inca · Germany
1682
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 788 12:55 — — ⚔ Archer Rush
34 684 12:08 15:57 — ⛏ Fast Castle
33 661 12:27 — — ⚔ Champi Rush
30 589 13:04 17:28 — ⚔ FC into Towers
28 559 15:39 — — ⚔ FC into Towers
26 524 13:38 17:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,325 2,061 250 850 6,486 6,395
3,250 1,538 570 880 6,238 5,893
2,650 2,728 730 100 6,208 5,982
3,175 2,046 250 460 5,931 6,083
3,450 1,497 300 350 5,597 6,071
3,265 1,605 450 190 5,510 5,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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