AoeStats
← King_Llanes CT

Arena

505986430Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 40m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
1687
+8
🇪🇸 Khmer · Spain
1653
+9
🇪🇸 Celts · Spain
1598
+10
🇨🇴 Celts · Colombia
1516
-10
🇨🇴 Poles · Colombia
1474
-9
🇨🇱 Goths · Chile
1460
-8
Player eAPM Actions Feudal Castle Imperial Opening
58 2,347 10:30 14:12 30:27 ⛏ Fast Castle
50 2,036 8:46 20:48 32:39 ⚔ Towers FC
40 1,607 9:54 13:57 32:17 ⛏ Fast Castle
40 1,610 8:55 19:25 35:04 ⚔ Scout Rush
34 1,387 11:41 15:34 33:01 ⛏ Fast Castle
32 1,315 10:03 14:42 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,585 14,435 8,020 2,350 53,390 56,584
22,840 15,578 8,580 1,665 48,663 56,880
25,685 8,995 12,295 850 47,825 50,108
19,835 12,666 7,260 3,750 43,511 47,571
15,905 9,083 9,420 1,875 36,283 40,958
14,535 12,830 4,775 1,715 33,855 35,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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