AoeStats
← King_Llanes CT

QS Arena

503476858Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 57m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1742
+9
🇪🇸 Berbers · Spain
1666
+12
🇪🇸 Wei · Spain
1584
+15
🇨🇱 Chinese · Chile
1629
-14
1572
-12
🇨🇱 Slavs · Chile
1508
-9
Player eAPM Actions Feudal Castle Imperial Opening
63 3,611 8:50 12:20 25:08 ⛏ Fast Castle
52 3,024 8:52 13:43 26:04 ⛏ Fast Castle
43 2,491 8:52 13:07 27:56 ⛏ Fast Castle
40 2,302 8:08 12:06 29:09 ⛏ Fast Castle
39 2,244 8:05 12:10 26:39 ⛏ Fast Castle
29 1,679 7:38 13:10 30:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,040 19,425 34,035 2,250 114,750 122,108
34,540 50,610 22,085 3,550 110,785 123,559
26,790 45,690 26,015 5,395 103,890 110,137
36,255 37,950 13,195 1,760 89,160 109,122
28,700 29,081 17,505 4,860 80,146 111,618
22,200 41,740 7,550 5,650 77,140 84,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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