AoeStats
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Black Forest

510823006Analyzed
2v2 RM · 3h ago on Oct 2, 2026· 61m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Koreans · Norway
802
+14
🇹🇷 Turks · Türkiye
777
+15
🇨🇦 Mongols · Canada
852
-17
🇨🇦 Britons · Canada
682
-25
Player eAPM Actions Feudal Castle Imperial Opening
47 2,903 14:46 18:37 30:15 ⛏ Fast Castle
22 1,336 14:08 21:33 37:25 ⛏ Fast Castle
19 1,178 12:40 21:32 32:09 ⛏ Fast Castle
14 852 13:48 19:20 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,645 41,761 49,890 4,285 155,581 165,106
24,830 35,946 15,175 1,400 77,351 111,658
31,190 24,962 14,550 3,130 73,832 85,121
13,495 13,139 9,925 3,330 39,889 50,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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