AoeStats
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Black Forest

510810372Analyzed
3v3 RM · 4h ago on Oct 2, 2026· 18m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
874
+12
🇹🇷 Vikings · Türkiye
860
+13
🇺🇸 Chinese · United States
851
+13
🇹🇷 Inca · Türkiye
804
-12
🇸🇮 Dravidians · Slovenia
787
-13
🇲🇽 Spanish · Mexico
783
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 726 11:38 — —
33 610 11:28 — — ⚔ Archer Rush
19 348 13:27 — — ⛏ Fast Castle
16 293 12:22 — — ⛏ Fish Boom FC
14 250 12:53 — — ⛏ Fast Castle
10 174 11:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,825 1,570 250 40 6,685 7,465
3,400 2,410 250 0 6,060 7,945
3,275 1,455 385 0 5,115 6,105
2,400 2,000 275 30 4,705 6,241
2,475 1,692 0 135 4,302 5,557
2,500 1,474 200 45 4,219 4,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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