AoeStats
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Black Forest

510670380Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 35m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malay · Canada
858
+13
🇨🇦 Spanish · Canada
858
+13
🇹🇷 Turks · Türkiye
800
-13
🇲🇽 Romans · Mexico
799
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 985 13:53 20:28 — ⛏ Fast Castle
20 695 12:47 16:52 — ⛏ Fast Castle
18 634 12:21 22:41 —
10 346 11:18 18:55 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,005 10,726 15,340 2,205 45,276 46,870
12,035 9,691 2,535 1,705 25,966 26,273
12,275 6,458 2,680 1,550 22,963 25,461
11,800 3,624 4,965 750 21,139 23,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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