AoeStats
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Arena

510595402Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 38m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
802
+13
🇺🇸 Slavs · United States
785
+14
🇲🇽 Koreans · Mexico
751
-14
🇮🇹 Japanese · Italy
742
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,220 11:48 20:14 30:47 ⛏ Fast Castle
15 589 12:41 18:49 30:14 ⛏ Fast Castle
15 558 11:21 22:14 33:48 ⛏ Fast Castle
12 466 11:37 24:50 36:04 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,155 10,395 15,320 2,900 54,770 63,477
17,265 10,980 5,285 1,600 35,130 41,954
10,705 9,955 3,645 2,250 26,555 32,554
10,600 7,370 3,080 1,450 22,500 28,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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