AoeStats
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Black Forest

510583325Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 72m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
951
+11
🇹🇷 Teutons · Türkiye
859
+15
🇹🇷 Franks · Türkiye
835
+16
🇩🇪 Byzantines · Germany
862
-15
🇹🇼 Mongols · Taiwan
843
-14
🇹🇷 Turks · Türkiye
815
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 4,215 15:10 20:24 30:47 ⛏ Fast Castle
40 2,887 10:34 18:32 33:51 ⚔ FC into Scouts
39 2,854 11:30 21:07 35:22 ⛏ Fast Castle
20 1,448 11:45 17:26 34:52 ⛏ Fast Castle
20 1,471 13:13 20:53 34:29 ⛏ Fast Castle
17 1,262 12:16 18:33 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,950 40,026 72,265 3,050 212,291 240,972
62,070 32,468 54,250 3,360 152,148 159,210
26,295 53,670 33,995 1,280 115,240 133,177
35,575 25,933 16,750 1,850 80,108 98,590
34,155 25,165 12,240 1,055 72,615 119,271
21,950 20,140 21,395 2,900 66,385 95,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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