AoeStats
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Nomad

510569811Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 35m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
800
+15
🇪🇸 Turks · Spain
753
+17
🇨🇴 Celts · Colombia
782
-16
🇪🇸 Poles · Spain
782
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,063 16:14 25:11 — ⚔ Fish Boom FC into Scouts
27 956 14:34 20:20 33:39 ⛏ Fish Boom FC
13 457 15:13 23:52 — ⛏ Fish Boom into Fire Galleys FC
9 333 20:00 27:31 — ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
11,405 12,230 3,315 3,160 30,110 30,505
11,805 7,655 4,560 2,185 26,205 27,058
6,015 6,885 2,100 975 15,975 17,783
5,575 4,065 810 855 11,305 14,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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