AoeStats
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Black Forest

510366211Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 28m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
765
+14
🇹🇷 Turks · Türkiye
750
+15
🇷🇺 Persians · Russia
776
-17
667
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 615 10:25 17:38 — ⛏ Fast Castle
18 520 15:10 22:03 — ⛏ Fast Castle
17 482 14:35 23:22 — ⛏ Fish Boom FC
11 329 10:47 20:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,475 7,936 1,450 195 17,056 19,786
5,025 4,710 650 430 10,815 11,937
4,780 5,086 420 100 10,386 11,249
4,425 3,859 1,100 100 9,484 10,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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