AoeStats
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Arena

508448691Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 59m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1514
+10
🇨🇳 Khmer · China
1428
+13
1385
+15
🇭🇰 Chinese · Hong Kong SAR China
1296
+17
🇭🇰 Khmer · Hong Kong SAR China
1421
-16
🇨🇱 Cumans · Chile
1357
-14
🇦🇷 Teutons · Argentina
1340
-13
🇨🇴 Italians · Colombia
1309
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,655 10:05 14:18 29:10 ⛏ Fast Castle
43 2,586 8:54 20:12 30:10 ⛏ Fast Castle
42 2,539 9:03 27:02 32:12 ⚔ Towers FC into Fast Imp
36 2,131 11:41 21:00 32:40 ⛏ Fast Castle
33 1,978 11:31 15:26 24:48 ⛏ Fast Castle
32 1,946 10:10 15:06 42:15 ⛏ Fast Castle
29 1,708 10:43 14:34 28:47 ⛏ Fast Castle
25 1,518 9:08 24:17 48:22 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
50,015 27,980 33,335 2,040 113,370 129,708
43,425 29,107 24,525 5,085 102,142 122,946
40,960 22,520 27,475 2,250 93,205 110,786
29,365 39,958 14,610 2,815 86,748 88,003
30,615 30,943 17,045 2,150 80,753 93,293
24,930 16,140 9,300 3,140 53,510 54,949
14,275 19,125 12,560 2,055 48,015 52,919
17,110 18,518 8,070 890 44,588 60,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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