AoeStats
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Arena

505884732Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 69m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1317
+11
🇭🇰 Japanese · Hong Kong SAR China
1267
+13
🇭🇰 Jurchens · Hong Kong SAR China
1240
+14
🇨🇳 Bohemians · China
1120
+20
🇪🇸 Spanish · Spain
1236
-16
🇹🇼 Wei · Taiwan
1201
-14
🇨🇳 Romans · China
1190
-14
🇺🇸 Magyars · United States
1188
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,029 10:54 14:25 28:23 ⛏ Fast Castle
40 2,752 11:11 15:05 28:39 ⛏ Fast Castle
37 2,592 11:55 16:00 29:18 ⛏ Fast Castle
35 2,444 10:19 15:37 27:26 ⛏ Fast Castle
28 1,932 9:44 21:38 38:43 ⚔ Scout Rush
27 1,876 10:39 15:18 28:38 ⛏ Fast Castle
26 1,813 11:02 15:28 31:41 ⛏ Fast Castle
23 1,569 11:17 15:09 47:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,610 48,460 25,960 3,780 135,810 142,083
44,355 61,700 23,265 1,340 130,660 155,897
39,100 44,848 22,565 3,210 109,723 151,127
58,195 23,575 22,520 5,220 109,510 123,081
48,355 26,920 25,090 4,300 104,665 115,459
32,480 30,085 19,135 5,165 86,865 103,868
29,095 22,756 7,045 2,715 61,611 63,354
21,990 20,703 5,435 3,960 52,088 64,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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