AoeStats
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Arena

505875248Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 44m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1299
+11
🇨🇳 Goths · China
1265
+13
🇧🇷 Wei · Brazil
1227
+14
🇪🇸 Sicilians · Spain
1164
+17
🇭🇰 Lithuanians · Hong Kong SAR China
1276
-17
🇨🇳 Cumans · China
1193
-14
🇨🇳 Wei · China
1147
-12
🇨🇳 Bohemians · China
1146
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,277 9:33 25:20 — ⚔ Towers into Archers
45 2,005 10:20 14:16 33:48 ⛏ Fast Castle
40 1,775 10:38 14:49 30:21 ⛏ Fast Castle
38 1,682 11:22 15:01 32:01 ⛏ Fast Castle
35 1,570 11:47 16:38 31:02 ⛏ Fast Castle
32 1,452 12:24 17:16 34:31 ⚔ FC into Scouts
22 990 11:10 18:02 40:25 ⛏ Fast Castle
18 829 10:01 23:45 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,430 17,945 14,295 2,440 62,110 66,588
23,585 22,675 7,620 2,350 56,230 61,692
22,750 11,843 10,945 1,700 47,238 56,728
20,350 13,841 8,435 3,585 46,211 48,642
21,585 11,795 4,760 2,150 40,290 42,573
11,585 13,410 6,195 1,500 32,690 39,963
7,655 10,828 5,580 2,865 26,928 27,936
7,150 6,943 3,020 360 17,473 21,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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