AoeStats
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Arena

505869330Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 28m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Goths · Hong Kong SAR China
1266
+10
🇨🇳 Cumans · China
1179
+14
🇨🇳 Turks · China
1132
+15
🇨🇳 Bohemians · China
1130
+16
🇻🇳 Dravidians · Vietnam
1151
-15
🇵🇱 Persians · Poland
1140
-14
🇷🇺 Teutons · Russia
1114
-13
🇻🇳 Turks · Vietnam
1097
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,088 8:53 25:54 — ⚔ Towers into Archers
35 1,019 12:02 16:16 20:53 ◆ FC into Fast Imp
34 968 11:14 16:19 — ⛏ Fast Castle
27 763 11:34 15:58 — ⛏ Fast Castle
22 629 12:15 19:17 — ⛏ Fast Castle
21 610 9:55 23:55 — ⛏ Fast Castle
18 508 10:42 16:18 27:21 ⛏ Fast Castle
15 439 10:33 23:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,105 6,615 2,015 200 17,935 21,720
9,530 6,225 990 200 16,945 20,401
9,230 4,770 1,225 200 15,425 16,187
7,150 5,350 1,665 850 15,015 16,234
5,625 5,175 1,400 1,280 13,480 14,362
4,440 3,770 1,395 1,300 10,905 14,422
5,120 2,980 2,160 40 10,300 11,422
2,900 1,235 250 125 4,510 4,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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