AoeStats
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Black Forest

505868188Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 3m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Berbers · Hong Kong SAR China
1254
+12
🇨🇳 Franks · China
1163
+16
🇨🇳 Turks · China
1114
+18
🇨🇳 Bohemians · China
1112
+18
🇪🇸 Spanish · Spain
1202
-18
🇫🇮 Teutons · Finland
1165
-16
🇩🇪 Persians · Germany
1143
-15
🇺🇸 Vietnamese · United States
1127
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 206 — — —
62 187 — — —
52 156 — — —
37 113 — — —
28 85 — — —
26 80 — — —
24 72 — — —
22 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 0 0 0 800 666
450 25 50 0 525 588
450 0 0 0 450 464
450 0 0 0 450 571
400 28 0 0 428 475
350 25 0 0 375 238
200 0 0 0 200 269
100 0 0 0 100 232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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