AoeStats
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Arabia

504742347Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tatars · Taiwan
1221
+14
🇹🇼 Khmer · Taiwan
1193
+16
🇦🇷 Turks · Argentina
1159
+17
🇻🇳 Vietnamese · Vietnam
1096
+19
🇭🇰 Tupi · Hong Kong SAR China
1261
-20
🇬🇧 Armenians · United Kingdom
1200
-17
🇬🇧 Ethiopians · United Kingdom
1177
-16
🇨🇳 Japanese · China
1084
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,516 8:56 23:29 37:21 ⚔ Archer Rush
46 2,366 9:22 26:20 40:19 ⚔ Archer Rush
43 2,215 10:46 16:04 39:52 ⛏ Fast Castle
42 2,200 8:32 21:27 38:12 ⚔ Scout Rush
32 1,680 10:11 22:26 40:41 ⚔ Archers into Skirms
27 1,396 9:57 30:13 40:21 ⚔ Archer Rush
27 1,389 11:22 26:40 50:18 ⚔ Archer Rush
12 649 9:32 23:51 40:35 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,630 15,242 13,440 4,250 66,562 78,742
32,255 16,043 14,345 3,000 65,643 83,821
17,315 18,476 12,160 2,560 50,511 58,519
21,145 18,758 7,980 1,620 49,503 64,258
14,580 18,108 11,550 1,545 45,783 52,596
17,175 15,635 5,540 2,340 40,690 46,016
13,745 9,975 6,125 3,090 32,935 36,944
12,205 15,435 4,345 895 32,880 37,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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