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Black Forest

504732891Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 54m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Berbers · Hong Kong SAR China
1270
+11
🇨🇳 Mongols · China
1148
+16
🇺🇸 Magyars · United States
1129
+43
🇨🇳 Byzantines · China
1078
+19
🇹🇷 Mongols · Türkiye
1211
-18
🇷🇺 Khmer · Russia
1189
-17
🇹🇼 Goths · Taiwan
1121
-15
🇲🇽 Slavs · Mexico
1089
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,689 8:40 25:02 34:07 ⚔ M@A into Fish Boom into Towers
29 1,604 12:52 16:48 30:48 ⛏ Fish Boom FC
28 1,538 11:13 17:20 28:03 ⛏ Fish Boom FC
27 1,451 11:29 21:51 38:30 ⚔ Archer Rush
26 1,406 13:37 18:34 32:41 ⛏ Fish Boom FC
23 1,254 11:08 15:24 30:22 ⛏ Fast Castle
22 1,216 11:07 15:56 34:39 ⛏ Fast Castle
12 659 12:05 16:41 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,760 36,831 18,820 3,055 97,466 103,809
45,920 24,815 13,250 1,700 85,685 94,852
39,065 17,690 16,730 4,105 77,590 82,162
34,620 12,595 26,005 3,100 76,320 83,871
28,050 17,550 21,895 2,330 69,825 94,480
21,300 23,880 12,060 2,355 59,595 94,865
27,130 23,940 6,685 1,250 59,005 69,156
11,890 17,902 4,790 2,075 36,657 46,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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