AoeStats
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Arena

504726577Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 48m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1190
+16
🇦🇺 Dravidians · Australia
1182
+16
🇦🇺 Romans · Australia
1163
+17
🇦🇺 Bohemians · Australia
1096
+19
🇭🇰 Wei · Hong Kong SAR China
1292
-22
🇳🇱 Franks · Netherlands
1172
-17
🇳🇱 Spanish · Netherlands
1163
-16
🇨🇳 Byzantines · China
1091
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,953 11:00 15:01 29:50 ⛏ Fast Castle
35 1,730 10:59 15:04 26:58 ⛏ Fast Castle
31 1,523 10:10 16:17 44:32 ⛏ Fast Castle
31 1,525 10:17 14:08 31:20 ⛏ Fast Castle
24 1,173 10:13 14:07 27:49 ⛏ Fast Castle
23 1,144 10:17 16:05 30:56 ⛏ Fast Castle
17 819 11:16 15:06 34:20 ⛏ Fast Castle
11 519 10:56 17:24 26:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,610 19,305 22,725 5,350 88,990 99,958
23,760 25,435 10,165 3,400 62,760 71,978
20,205 27,325 13,430 340 61,300 66,246
26,055 11,355 18,625 2,355 58,390 79,271
24,395 7,465 16,590 2,250 50,700 58,995
21,550 9,285 14,895 2,250 47,980 53,057
17,955 16,470 9,775 2,935 47,135 55,517
17,255 7,545 12,175 2,150 39,125 44,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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