AoeStats
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MegaRandom

504721700Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 43m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1208
+15
🇭🇰 Shu · Hong Kong SAR China
1192
+16
🇨🇳 Burgundians · China
1163
+17
🇮🇳 Vikings · India
1151
+17
🇭🇰 Bohemians · Hong Kong SAR China
1314
-22
🇵🇱 Armenians · Poland
1213
-17
🇨🇳 Mongols · China
1104
-13
🇷🇺 Goths · Russia
1098
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,139 12:15 27:47 — ⚔ Skirmisher Rush
45 1,973 11:03 14:41 31:03 ⛏ Fast Castle
43 1,905 9:01 24:25 39:44 ⚔ Archers into Fish Boom
25 1,092 11:14 21:20 38:47 ⛏ Fast Castle
23 994 10:26 15:17 33:06 ⛏ Fast Castle
23 1,031 11:44 16:39 35:37 ⛏ Fast Castle
16 699 12:55 20:45 — ⛏ Fast Castle
10 433 10:30 16:53 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,750 21,415 14,810 1,150 52,125 69,824
24,195 10,935 13,570 1,900 50,600 53,795
19,685 16,270 7,755 2,900 46,610 55,221
18,505 15,985 7,505 3,760 45,755 58,051
12,525 11,842 10,050 2,215 36,632 40,202
11,375 9,808 7,185 2,350 30,718 34,525
9,970 11,240 2,290 1,650 25,150 26,759
10,575 5,735 2,005 850 19,165 24,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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