AoeStats
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African Clearing

504537763Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 41m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1394
+14
🇨🇳 Poles · China
1352
+16
1331
+17
🇭🇰 Tatars · Hong Kong SAR China
1296
+18
🇹🇼 Spanish · Taiwan
1384
-18
🇮🇳 Mongols · India
1374
-17
🇮🇳 Franks · India
1328
-15
🇩🇪 Romans · Germany
1322
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,752 11:38 24:05 — ⚔ Scouts into Skirms
37 1,526 12:38 17:35 40:57 ⛏ Fast Castle
36 1,481 11:45 22:10 36:32 ⚔ Scout Rush
35 1,451 14:50 18:26 38:14 ⛏ Fast Castle
33 1,386 14:13 17:58 — ⛏ Fast Castle
29 1,212 12:30 16:13 — ⛏ Fast Castle
27 1,106 12:02 18:39 34:52 ⛏ Fast Castle
19 808 11:53 17:53 36:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,530 12,600 8,605 1,250 40,985 45,024
14,135 12,379 8,295 1,045 35,854 37,480
18,915 9,505 3,595 1,130 33,145 33,450
10,605 9,137 3,705 2,300 25,747 26,893
12,265 8,077 2,145 3,055 25,542 30,053
10,660 5,424 4,175 950 21,209 22,007
8,205 4,555 2,590 3,000 18,350 19,324
8,635 4,885 1,300 200 15,020 16,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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