AoeStats
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African Clearing

504524598Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 39m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Poles · Vietnam
1452
+14
🇨🇳 Vietnamese · China
1366
+17
🇨🇳 Huns · China
1353
+18
🇭🇰 Muisca · Hong Kong SAR China
1259
+21
🇨🇳 Mongols · China
1461
-20
🇹🇼 Spanish · Taiwan
1424
-19
🇹🇼 Huns · Taiwan
1397
-18
🇹🇷 Saracens · Türkiye
1288
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,950 14:07 21:39 — ⚔ Scout Rush
44 1,746 13:52 18:37 — ⛏ Fast Castle
40 1,600 13:26 18:20 37:46 ⛏ Fast Castle
39 1,562 14:34 18:31 — ⛏ Fast Castle
37 1,481 14:11 18:50 — ⛏ Fast Castle
27 1,078 12:07 15:52 30:02 ⛏ Fast Castle
23 937 14:31 19:25 35:59 ⛏ Fast Castle
15 615 15:03 21:41 36:26

Resources

Player Food Wood Gold Stone Spent Collected
19,465 7,096 11,345 1,550 39,456 40,954
14,220 13,635 10,005 950 38,810 46,683
10,475 13,854 5,875 1,700 31,904 34,187
10,835 11,144 5,905 1,640 29,524 31,729
14,340 8,595 3,880 1,335 28,150 32,717
13,235 8,609 4,080 1,900 27,824 28,883
11,980 7,515 6,085 1,700 27,280 29,883
9,340 6,785 3,405 2,565 22,095 25,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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