AoeStats
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Arena

503999989Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 23m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1420
+11
🇭🇰 Teutons · Hong Kong SAR China
1414
+11
🇭🇰 Portuguese · Hong Kong SAR China
1240
+19
🇨🇳 Poles · China
1136
+22
🇨🇳 Japanese · China
1332
-17
🇹🇼 Byzantines · Taiwan
1310
-16
🇳🇱 Bohemians · Netherlands
1272
-15
🇹🇼 Hindustanis · Taiwan
1271
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,210 8:27 22:45 — ⚔ Towers FC
36 849 10:35 14:26 — ⛏ Fast Castle
34 792 10:02 18:36 — ⚔ M@A Rush
29 686 12:43 16:13 — ⛏ Fast Castle
27 621 11:33 15:28 — ⛏ Fast Castle
25 586 10:48 15:26 — ⛏ Fast Castle
20 463 11:14 15:00 — ⛏ Fast Castle
2 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,375 4,850 250 600 12,075 13,027
6,325 4,873 250 300 11,748 13,165
5,825 5,205 400 300 11,730 13,321
4,100 3,533 3,220 10 10,863 12,425
4,675 3,340 435 1,430 9,880 10,408
4,225 3,022 910 0 8,157 8,841
3,925 2,499 300 630 7,354 8,467
0 0 0 0 0 647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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