AoeStats
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Arena

503839889Analyzed
4v4 RM · 28d ago on Sep 2, 2026· 71m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Inca · Hong Kong SAR China
1228
+12
🇨🇳 Franks · China
1210
+13
1183
+14
🇨🇳 Vietnamese · China
1136
+16
🇨🇳 Franks · China
1171
-15
🇹🇼 Persians · Taiwan
1156
-14
🇹🇼 Turks · Taiwan
1147
-14
🇹🇼 Mongols · Taiwan
1097
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 4,206 13:05 17:36 23:23 ◆ FC into Fast Imp
38 2,725 11:41 15:20 38:22 ⛏ Fast Castle
37 2,652 10:50 15:55 30:23 ⛏ Fast Castle
32 2,292 10:58 15:13 30:18 ⛏ Fast Castle
29 2,079 11:29 15:15 44:09 ⛏ Fast Castle
28 1,976 10:48 15:23 30:26 ⛏ Fast Castle
21 1,514 10:49 15:35 58:10 ⛏ Fast Castle
16 1,116 12:56 17:12 54:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,565 28,635 23,400 3,110 103,710 106,257
47,725 25,500 27,265 1,750 102,240 154,613
45,515 32,281 15,910 5,050 98,756 110,344
42,155 16,545 31,370 6,725 96,795 113,217
42,555 24,548 17,610 2,200 86,913 90,997
29,920 29,498 18,050 8,955 86,423 107,289
14,080 16,300 7,225 2,055 39,660 64,669
18,325 14,655 1,320 3,375 37,675 49,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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