AoeStats
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African Clearing

503832887Analyzed
4v4 RM · 28d ago on Sep 2, 2026· 45m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Berbers · Hong Kong SAR China
1230
+16
🇨🇳 Burgundians · China
1210
+17
1181
+18
🇨🇳 Maya · China
1130
+20
🇮🇳 Spanish · India
1238
-18
🇮🇹 Sicilians · Italy
1227
-18
🇹🇼 Huns · Taiwan
1223
-18
🇫🇷 Malians · France
1201
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,981 13:45 18:42 41:23 ⛏ Fast Castle
41 1,831 14:21 18:37 38:39 ⛏ Fast Castle
40 1,811 15:32 19:04 42:26 ⛏ Fast Castle
37 1,666 14:12 18:41 33:34 ⛏ Fish Boom FC
32 1,451 12:43 17:18 31:54 ⛏ Fast Castle
28 1,277 16:14 20:54 — ⛏ Fast Castle
20 920 15:02 19:27 37:12 ⛏ Fast Castle
19 859 14:47 19:17 38:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,190 10,895 11,075 1,150 44,310 50,220
13,100 10,985 8,090 2,350 34,525 39,697
15,055 13,267 3,885 2,150 34,357 36,238
14,895 10,525 6,775 1,720 33,915 40,898
12,095 8,645 4,470 3,080 28,290 30,514
9,290 10,705 2,140 850 22,985 27,640
10,265 7,705 2,035 500 20,505 25,051
7,470 7,496 2,655 1,010 18,631 24,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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