AoeStats
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Nomad

503604834Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 44m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Jurchens · Taiwan
1385
+13
🇳🇿 Italians · New Zealand
1326
+16
🇳🇿 Persians · New Zealand
1313
+16
🇻🇳 Malians · Vietnam
1202
+21
🇦🇷 Japanese · Argentina
1373
-19
🇨🇳 Dravidians · China
1339
-18
🇭🇰 Mapuche · Hong Kong SAR China
1292
-15
🇨🇳 Vietnamese · China
1264
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,102 13:20 21:55 40:59 ⛏ Fish Boom into Galleys FC
43 1,908 13:21 22:57 42:39 ⛏ Fish Boom into Fire Galleys FC
41 1,809 30:56 34:48 — ⛏ Fish Boom FC
39 1,708 14:19 18:21 37:10 ⛏ Fish Boom FC
32 1,432 14:40 19:10 39:11 ⛏ Fish Boom FC
32 1,406 14:15 18:44 35:05 ⛏ Fish Boom FC
29 1,275 13:58 33:14 — ⚔ Fish Boom into Archers
10 449 13:39 21:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,460 12,795 16,955 1,910 59,120 64,422
14,125 23,607 10,395 2,150 50,277 51,595
13,765 20,200 4,635 715 39,315 41,199
20,205 11,306 5,120 1,275 37,906 45,914
15,820 11,800 7,195 1,080 35,895 38,371
8,235 10,016 2,530 2,035 22,816 24,519
8,450 8,401 250 840 17,941 20,313
6,800 6,020 1,750 400 14,970 16,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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