AoeStats
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QS Arena

503598872Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 50m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1360
+13
🇨🇳 Persians · China
1324
+15
🇭🇰 Jurchens · Hong Kong SAR China
1275
+17
🇨🇳 Vietnamese · China
1246
+18
🇹🇼 Ethiopians · Taiwan
1344
-18
🇹🇼 Slavs · Taiwan
1334
-18
🇨🇳 Khmer · China
1282
-15
🇹🇼 Turks · Taiwan
1237
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,221 7:58 12:09 26:14 ⛏ Fast Castle
41 2,049 9:30 13:18 18:51 ◆ FC into Fast Imp
37 1,874 8:17 11:58 41:17 ⛏ Fast Castle
33 1,644 8:57 12:37 42:10 ⛏ Fast Castle
31 1,533 8:25 11:58 28:17 ⛏ Fast Castle
28 1,384 8:15 12:09 36:58 ⛏ Fast Castle
21 1,071 7:56 10:44 28:03 ⛏ Fast Castle
12 594 8:32 14:47 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,085 16,255 24,115 4,950 99,405 110,040
42,670 32,455 9,690 3,460 88,275 93,425
40,340 24,030 15,000 2,550 81,920 101,700
26,270 15,370 14,955 3,675 60,270 63,682
17,100 14,770 13,140 3,010 48,020 55,053
15,530 16,665 10,240 905 43,340 63,774
14,950 12,817 8,640 1,870 38,277 40,098
11,030 10,750 4,700 1,635 28,115 30,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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