AoeStats
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QS Arena

503594296Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 38m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1355
+14
🇻🇳 Bohemians · Vietnam
1344
+15
🇨🇳 Wei · China
1337
+15
🇺🇸 Celts · United States
1310
+16
🇦🇷 Italians · Argentina
1378
-18
🇨🇳 Burgundians · China
1340
-16
🇭🇰 Koreans · Hong Kong SAR China
1289
-14
🇨🇳 Teutons · China
1258
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,866 7:50 11:33 29:43 ⛏ Fast Castle
40 1,541 9:49 13:30 18:19 ◆ FC into Fast Imp
33 1,264 7:52 12:47 25:12 ⛏ Fast Castle
33 1,294 7:56 12:07 25:30 ⛏ Fast Castle
30 1,171 9:25 13:22 27:46 ⛏ Fast Castle
27 1,055 7:54 12:19 26:54 ⛏ Fast Castle
22 848 9:09 12:45 26:42 ⛏ Fast Castle
11 427 9:25 14:10 30:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,085 13,490 22,040 3,050 68,665 75,062
27,420 21,575 16,605 2,900 68,500 74,003
30,320 10,805 20,920 1,050 63,095 71,413
21,475 24,743 10,925 2,895 60,038 64,792
12,470 17,690 9,995 4,930 45,085 47,702
20,795 8,175 3,795 2,200 34,965 37,925
10,800 11,270 8,450 2,050 32,570 36,784
11,550 9,181 3,325 2,060 26,116 26,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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