AoeStats
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QS Arena

503590232Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 38m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1361
+17
🇨🇳 Jurchens · China
1322
+18
🇭🇰 Bengalis · Hong Kong SAR China
1268
+21
🇨🇳 Vietnamese · China
1236
+22
🇻🇳 Franks · Vietnam
1418
-21
1398
-21
🇹🇼 Tupi · Taiwan
1351
-19
🇮🇹 Cumans · Italy
1339
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 1,917 6:54 21:49 37:10 ⚔ Towers FC
44 1,716 7:19 10:57 26:26 ⛏ Fast Castle
42 1,621 8:02 11:49 26:31 ⛏ Fast Castle
41 1,583 6:16 18:51 33:42 ⛏ Fast Castle
41 1,577 8:35 12:23 28:35 ⛏ Fast Castle
32 1,253 9:28 14:28 — ⛏ Fast Castle
31 1,222 7:37 11:41 27:40 ⛏ Fast Castle
11 434 10:07 16:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,015 12,400 13,225 4,850 66,490 67,853
22,700 13,315 14,410 1,860 52,285 55,319
21,445 12,980 12,150 100 46,675 54,101
18,375 15,225 10,600 1,155 45,355 54,196
12,565 9,674 5,120 2,445 29,804 34,102
13,000 7,086 5,700 2,150 27,936 30,687
8,195 8,910 4,705 950 22,760 22,923
6,620 6,424 3,930 1,250 18,224 20,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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