AoeStats
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Nomad

503547721Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 7m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Lithuanians · Hong Kong SAR China
1534
+9
🇹🇼 Koreans · Taiwan
1373
+16
🇨🇳 Huns · China
1258
+21
🇹🇼 Poles · Taiwan
1219
+23
🇺🇸 Persians · United States
1591
-26
🇹🇼 Lithuanians · Taiwan
1364
-17
🇭🇰 Jurchens · Hong Kong SAR China
1323
-15
🇺🇸 Slavs · United States
1222
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 307 — — —
33 258 — — —
32 250 — — —
30 239 — — — ⛏ Fish Boom
30 240 — — — ⛏ Fish Boom
24 189 — — — ⛏ Fish Boom
22 174 — — —
8 66 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
650 1,156 0 100 1,906 1,645
900 625 50 100 1,675 954
950 558 50 0 1,558 1,342
850 614 50 0 1,514 1,095
850 425 0 0 1,275 1,116
600 575 0 100 1,275 934
700 275 0 100 1,075 668
0 600 0 0 600 368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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