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Coastal Forest

503540589Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 38m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1376
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1331
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1305
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1227
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1352
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🇲🇽 Magyars · Mexico
1328
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Player eAPM Actions Feudal Castle Imperial Opening
47 1,818 9:59 22:17 37:16 ⚔ Archers into Skirms
44 1,705 9:06 25:16 — ⚔ Archer Rush
39 1,500 10:30 14:07 — ⛏ Fast Castle
37 1,439 11:21 15:02 — ⛏ Fish Boom FC into Galleys
33 1,300 9:16 26:04 — ⚔ Archer Rush
32 1,247 9:56 18:19 — ⚔ Fish Boom into Scouts
24 947 10:27 26:04 — ⚔ Scout Rush
13 515 11:29 21:41 38:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,720 9,946 7,250 200 31,116 32,831
10,490 9,356 6,070 1,600 27,516 28,944
12,820 8,199 6,070 200 27,289 30,042
8,650 10,718 6,090 200 25,658 27,108
11,670 4,845 3,495 1,500 21,510 24,177
9,635 5,800 4,810 200 20,445 22,240
7,270 7,827 4,815 215 20,127 23,814
8,010 4,123 745 280 13,158 14,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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