AoeStats
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Black Forest

503212707Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 46m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1364
+12
1340
+13
🇷🇺 Cumans · Russia
1288
+16
🇭🇰 Italians · Hong Kong SAR China
1254
+17
🇩🇪 Gurjaras · Germany
1312
-16
🇩🇪 Japanese · Germany
1286
-15
🇺🇸 Saracens · United States
1282
-15
🇩🇪 Khmer · Germany
1240
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,971 14:31 23:05 32:42 ⛏ Fish Boom FC
41 1,910 11:53 16:20 32:17 ⛏ Fast Castle
38 1,741 12:50 16:29 29:07 ⛏ Fish Boom FC
36 1,654 12:22 16:45 30:59 ⛏ Fish Boom FC
28 1,292 11:42 17:01 32:32 ⛏ Fast Castle
27 1,257 10:29 13:59 29:00 ⛏ Fast Castle
25 1,156 10:23 14:57 29:17 ⛏ Fast Castle
21 971 13:48 18:28 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,040 23,040 23,605 305 85,990 91,582
22,210 25,605 14,980 1,890 64,685 80,115
22,895 29,125 9,975 2,625 64,620 82,245
32,120 13,970 14,430 2,410 62,930 81,779
15,950 19,164 12,360 3,570 51,044 55,862
23,080 17,129 5,075 2,040 47,324 49,201
17,375 13,432 11,445 2,415 44,667 46,176
13,740 8,619 4,895 1,580 28,834 34,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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