AoeStats
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QS Arena

503125646Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 49m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Italians · Hong Kong SAR China
1313
+7
🇺🇸 Portuguese · United States
1188
+12
🇨🇳 Persians · China
1000
+67
🇨🇳 Teutons · China
989
+21
🇬🇧 Georgians · United Kingdom
1130
-16
🇨🇳 Chinese · China
1112
-16
🇨🇳 Burmese · China
1090
-15
🇨🇳 Vikings · China
1090
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,070 8:54 12:43 24:13 ⛏ Fast Castle
39 1,964 8:27 12:01 27:18 ⛏ Fast Castle
36 1,815 7:49 12:16 27:12 ⛏ Fast Castle
35 1,747 8:22 12:49 35:16 ⛏ Fast Castle
31 1,565 10:10 15:05 35:07 ⛏ Fast Castle
30 1,482 9:08 13:43 40:15 ⛏ Fast Castle
22 1,106 10:28 15:19 20:56 ◆ FC into Fast Imp
20 1,018 8:02 12:34 27:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,175 32,865 12,455 2,250 75,745 85,698
33,325 27,195 11,450 2,805 74,775 78,561
30,450 20,035 9,160 6,250 65,895 77,708
27,715 15,305 18,715 2,250 63,985 80,522
22,010 18,330 16,045 2,695 59,080 69,070
13,575 19,820 16,760 6,000 56,155 70,807
22,435 19,005 9,615 1,955 53,010 64,674
21,730 14,615 10,290 1,600 48,235 58,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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