AoeStats
← BenitoCamela

Nomad

507838596Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 66m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
713
+13
🇦🇷 Britons · Argentina
685
+14
🇺🇸 Armenians · United States
664
-15
🇺🇸 Khmer · United States
619
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,417 18:26 32:02 45:43 ⚔ Fish Boom into M@A into Scouts
20 1,339 13:54 23:07 38:24 ⚔ Fish Boom into Archers
15 994 13:08 24:33 43:46 ⛏ Fish Boom into Galleys
11 726 15:40 26:24 43:33 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
11,570 20,284 16,885 4,405 53,144 67,931
15,330 14,510 9,270 2,605 41,715 49,009
17,975 9,917 8,525 2,250 38,667 41,489
12,995 12,690 7,355 4,330 37,370 44,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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