AoeStats
← BenitoCamela

Arabia

507828755Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 41m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Aztecs · Portugal
898
+10
🇵🇹 Malians · Portugal
878
+10
🇮🇳 Bohemians · India
793
-11
🇦🇷 Britons · Argentina
711
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,423 10:23 20:05 40:52 ⚔ M@A Rush
25 1,027 9:40 21:00 32:46 ⚔ Scouts into Skirms
18 758 9:57 26:48 — ⚔ Archer Rush
15 629 11:58 22:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,015 11,320 5,565 985 28,885 34,525
10,495 6,706 5,150 850 23,201 25,635
8,080 8,381 4,120 1,910 22,491 24,858
5,580 4,790 700 1,650 12,720 14,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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