AoeStats
← Juanjopaz27

Arena

508146007Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 55m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
803
+9
🇨🇴 Hindustanis · Colombia
780
+10
🇨🇱 Italians · Chile
643
+17
🇨🇦 Bohemians · Canada
722
-15
🇺🇸 Japanese · United States
649
-12
🇺🇸 Khitans · United States
559
-9
Player eAPM Actions Feudal Castle Imperial Opening
18 978 9:33 18:50 37:37 ⛏ Fast Castle
16 877 11:56 17:21 30:41 ⛏ Fast Castle
16 915 14:41 23:18 34:46 ⛏ Fast Castle
11 607 10:55 18:08 34:05 ⛏ Fast Castle
11 632 13:02 20:06 40:43 ⛏ Fast Castle
11 632 11:08 19:37 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,515 23,970 21,140 3,380 71,005 81,048
23,445 17,200 17,980 3,555 62,180 78,546
30,740 12,160 16,420 2,450 61,770 73,698
12,220 20,970 17,475 1,900 52,565 73,054
15,350 16,650 5,305 2,575 39,880 44,056
14,440 12,845 4,565 4,435 36,285 42,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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