AoeStats
← Juanjopaz27

Black Forest

508137701Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 83m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
788
+15
🇨🇴 Franks · Colombia
764
+16
🇮🇩 Hindustanis · Indonesia
776
-16
🇲🇽 Vietnamese · Mexico
766
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 2,154 10:53 20:22 32:46 ⛏ Fast Castle
22 1,817 15:41 24:21 37:54 ⛏ Fast Castle
15 1,243 12:34 19:43 34:39 ⛏ Fast Castle
15 1,288 12:03 21:50 38:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,145 28,166 35,910 5,045 111,266 125,737
40,470 23,894 42,780 3,440 110,584 113,231
41,515 38,971 23,530 4,310 108,326 135,103
40,280 29,818 20,195 4,070 94,363 105,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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