AoeStats
← Juanjopaz27

Black Forest

507401983Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 47m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
773
+15
🇨🇴 Italians · Colombia
729
+16
🇦🇷 Teutons · Argentina
740
-15
🇦🇷 Vietnamese · Argentina
722
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,289 13:43 24:34 — ⚔ FC into Archers
20 925 11:54 22:35 34:33 ⚔ FC into Skirms
18 855 11:57 20:04 44:20 ⛏ Fast Castle
13 629 16:22 27:05 38:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,310 13,305 10,955 1,780 50,350 63,138
14,645 12,669 9,505 3,030 39,849 46,556
18,235 8,786 5,270 2,250 34,541 45,846
10,040 7,795 2,310 1,035 21,180 21,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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