AoeStats
← Juanjopaz27

Black Forest

507184801Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 97m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Tatars · Colombia
771
+20
🇨🇴 Turks · Colombia
715
+17
🇨🇱 Spanish · Chile
784
-18
🇨🇱 Cumans · Chile
689
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 2,411 10:41 19:27 34:27 ⛏ Fast Castle
22 2,119 12:05 21:55 36:08 ⛏ Fast Castle
19 1,857 15:42 28:19 39:36 ⛏ Fast Castle
17 1,620 12:13 22:33 38:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,845 55,672 29,460 3,000 148,977 155,677
56,475 38,545 37,360 5,605 137,985 164,087
54,270 28,388 42,260 4,265 129,183 148,867
46,225 31,603 26,575 2,155 106,558 162,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.