AoeStats
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Arena

505428827Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 68m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1135
+10
🇨🇳 Mongols · China
1086
+12
🇨🇳 Cumans · China
1001
-11
🇨🇳 Khmer · China
989
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,363 10:13 15:14 28:35 ⛏ Fast Castle
29 1,975 9:46 14:42 28:49 ⛏ Fast Castle
24 1,671 11:44 15:42 32:17 ⛏ Fast Castle
20 1,357 9:53 22:16 34:53 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
59,580 16,098 23,370 4,850 103,898 110,048
34,860 27,645 23,075 3,450 89,030 112,596
38,175 29,860 15,510 5,050 88,595 97,511
26,365 15,741 5,325 2,350 49,781 50,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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