AoeStats
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Black Forest

510868697Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 40m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1192
+9
🇹🇷 Mongols · Türkiye
1067
+14
🇹🇷 Turks · Türkiye
1040
+16
🇫🇷 Celts · France
1065
-14
🇧🇷 Goths · Brazil
1055
-14
🇪🇸 Franks · Spain
977
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,420 12:06 18:29 30:51 ⛏ Fast Castle
21 875 11:22 15:55 29:57 ⛏ Fish Boom FC
19 755 9:39 15:38 29:37 ⛏ Fish Boom FC
18 752 11:35 21:03 36:07 ⛏ Fish Boom FC
16 654 10:54 17:13 35:11 ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,845 15,678 8,910 2,350 47,783 50,542
18,375 12,485 7,740 4,300 42,900 53,805
14,725 13,797 5,325 2,760 36,607 43,041
16,840 10,801 5,645 2,250 35,536 38,097
13,535 11,695 6,285 1,900 33,415 39,448
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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