AoeStats
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Baltic

510867396Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 4m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1181
+11
🇹🇷 Vikings · Türkiye
1051
+16
🇹🇷 Spanish · Türkiye
1023
+17
🇨🇷 Cumans · Costa Rica
1112
-16
🇫🇷 Celts · France
1081
-16
🇦🇷 Saracens · Argentina
992
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 208 — — —
51 206 — — —
42 173 — — —
34 140 — — —
22 88 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 125 0 0 1,075 969
600 125 50 0 775 603
550 25 0 0 575 513
400 0 50 0 450 324
300 50 50 0 400 500
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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