AoeStats
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Arena

510858389Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 22m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1188
+14
🇹🇷 Teutons · Türkiye
1046
+20
🇹🇷 Khmer · Türkiye
1016
+21
🇩🇪 Mongols · Germany
1207
-21
🇩🇪 Bohemians · Germany
1193
-21
🇩🇪 Sicilians · Germany
1003
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 951 11:35 15:23 — ⛏ Fast Castle
39 896 10:08 13:16 — ⛏ Fast Castle
35 789 10:46 15:46 — ⛏ Fast Castle
26 600 10:05 — —
23 518 12:31 — —
20 453 9:13 13:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,125 2,635 2,190 0 10,950 11,080
5,215 4,450 965 200 10,830 11,175
5,340 2,710 1,490 200 9,740 9,834
4,775 3,195 735 100 8,805 10,967
2,900 2,595 50 375 5,920 8,295
2,650 2,390 50 615 5,705 7,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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