AoeStats
← ilia topuria

Arena

510802138Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 52m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1195
+14
🇹🇷 Teutons · Türkiye
1041
+20
🇧🇷 Ethiopians · Brazil
1136
-17
🇧🇷 Gurjaras · Brazil
1134
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,238 10:18 15:04 30:23 ⛏ Fast Castle
35 1,844 10:40 23:44 34:11 ⚔ Archer Rush
25 1,279 11:43 17:48 33:48 ⛏ Fast Castle
18 916 9:56 16:57 31:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,375 22,015 11,760 3,760 67,910 73,137
29,505 14,445 13,215 2,120 59,285 72,733
26,065 11,170 10,590 2,150 49,975 56,059
16,080 16,785 9,770 2,950 45,585 48,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.