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Lombardia

509608235Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 55m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1273
+10
🇬🇷 Maya · Greece
1231
+11
🇲🇽 Mongols · Mexico
1221
+12
🇹🇷 Burgundians · Türkiye
1209
-14
🇹🇷 Huns · Türkiye
1098
-10
🇹🇷 Franks · Türkiye
1082
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,943 11:21 16:48 36:56 ⛏ Fast Castle
33 1,810 11:02 15:45 44:17 ⛏ Fast Castle
30 1,632 9:24 18:25 39:32 ⛏ Fast Castle
26 1,416 11:34 18:14 37:45 ⛏ Fast Castle
25 1,389 9:44 13:53 36:30 ⛏ Fast Castle
20 1,090 10:27 21:34 41:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,225 26,363 16,900 6,885 67,373 77,251
29,590 14,651 13,130 2,975 60,346 63,137
23,890 18,373 14,315 3,165 59,743 75,263
14,050 21,900 12,855 7,725 56,530 68,056
25,770 10,183 15,320 1,745 53,018 54,470
23,425 11,423 13,175 950 48,973 51,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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